/**************************************************************************/
/* GodotRenderView.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.godot;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.DeviceUtils;
import android.view.SurfaceView;
public interface GodotRenderView {
SurfaceView getView();
/**
* Starts the thread that will drive Godot's rendering.
*/
void startRenderer();
/**
* Queues a runnable to be run on the rendering thread.
*/
void queueOnRenderThread(Runnable event);
void onActivityPaused();
void onActivityStopped();
void onActivityResumed();
void onActivityStarted();
void onActivityDestroyed();
GodotInputHandler getInputHandler();
void configurePointerIcon(int pointerType, String imagePath, float hotSpotX, float hotSpotY);
void setPointerIcon(int pointerType);
/**
* @return true if pointer capture is supported.
*/
default boolean canCapturePointer() {
// Pointer capture is not supported on Horizon OS
return !DeviceUtils.isHorizonOSDevice() && getInputHandler().canCapturePointer();
}
}