/**************************************************************************/
/* FileAccessFlags.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
package org.godotengine.godot.io.file
/**
* Android representation of Godot native access flags.
*/
internal enum class FileAccessFlags(val nativeValue: Int) {
/**
* Opens the file for read operations.
* The cursor is positioned at the beginning of the file.
*/
READ(1),
/**
* Opens the file for write operations.
* The file is created if it does not exist, and truncated if it does.
*/
WRITE(2),
/**
* Opens the file for read and write operations.
* Does not truncate the file. The cursor is positioned at the beginning of the file.
*/
READ_WRITE(3),
/**
* Opens the file for read and write operations.
* The file is created if it does not exist, and truncated if it does.
* The cursor is positioned at the beginning of the file.
*/
WRITE_READ(7);
fun getMode(): String {
return when (this) {
READ -> "r"
WRITE -> "w"
READ_WRITE, WRITE_READ -> "rw"
}
}
fun shouldTruncate(): Boolean {
return when (this) {
READ, READ_WRITE -> false
WRITE, WRITE_READ -> true
}
}
companion object {
fun fromNativeModeFlags(modeFlag: Int): FileAccessFlags? {
for (flag in entries) {
if (flag.nativeValue == modeFlag) {
return flag
}
}
return null
}
}
}