/**************************************************************************/
/* FileData.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* The above copyright notice and this permission notice shall be */
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package org.godotengine.godot.io.file
import java.io.File
import java.io.FileOutputStream
import java.io.RandomAccessFile
import java.nio.channels.FileChannel
/**
* Implementation of [DataAccess] which handles regular (not scoped) file access and interactions.
*/
internal class FileData(filePath: String, accessFlag: FileAccessFlags) : DataAccess.FileChannelDataAccess(filePath) {
companion object {
private val TAG = FileData::class.java.simpleName
fun fileExists(path: String): Boolean {
return try {
File(path).isFile
} catch (e: SecurityException) {
false
}
}
fun fileLastModified(filepath: String): Long {
return try {
File(filepath).lastModified() / 1000L
} catch (e: SecurityException) {
0L
}
}
fun delete(filepath: String): Boolean {
return try {
File(filepath).delete()
} catch (e: Exception) {
false
}
}
fun rename(from: String, to: String): Boolean {
return try {
val fromFile = File(from)
fromFile.renameTo(File(to))
} catch (e: Exception) {
false
}
}
}
override val fileChannel: FileChannel
init {
fileChannel = if (accessFlag == FileAccessFlags.WRITE) {
// Create parent directory is necessary
val parentDir = File(filePath).parentFile
if (parentDir != null && !parentDir.exists()) {
parentDir.mkdirs()
}
FileOutputStream(filePath, !accessFlag.shouldTruncate()).channel
} else {
RandomAccessFile(filePath, accessFlag.getMode()).channel
}
if (accessFlag.shouldTruncate()) {
fileChannel.truncate(0)
}
}
}