/**************************************************************************/
/* OvrConfigChooser.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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package org.godotengine.godot.xr.ovr;
import org.godotengine.godot.gl.GLSurfaceView;
import android.opengl.EGLExt;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
/**
* EGL config chooser for the Oculus Mobile VR SDK.
*/
public class OvrConfigChooser implements GLSurfaceView.EGLConfigChooser {
private static final int[] CONFIG_ATTRIBS = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8, // Need alpha for the multi-pass timewarp compositor
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_SAMPLES, 0,
EGL10.EGL_NONE
};
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Do NOT use eglChooseConfig, because the Android EGL code pushes in
// multisample flags in eglChooseConfig if the user has selected the "force 4x
// MSAA" option in settings, and that is completely wasted for our warp
// target.
int[] numConfig = new int[1];
if (!egl.eglGetConfigs(display, null, 0, numConfig)) {
throw new IllegalArgumentException("eglGetConfigs failed.");
}
int configsCount = numConfig[0];
if (configsCount <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
EGLConfig[] configs = new EGLConfig[configsCount];
if (!egl.eglGetConfigs(display, configs, configsCount, numConfig)) {
throw new IllegalArgumentException("eglGetConfigs #2 failed.");
}
int[] value = new int[1];
for (EGLConfig config : configs) {
egl.eglGetConfigAttrib(display, config, EGL10.EGL_RENDERABLE_TYPE, value);
if ((value[0] & EGLExt.EGL_OPENGL_ES3_BIT_KHR) != EGLExt.EGL_OPENGL_ES3_BIT_KHR) {
continue;
}
// The pbuffer config also needs to be compatible with normal window rendering
// so it can share textures with the window context.
egl.eglGetConfigAttrib(display, config, EGL10.EGL_SURFACE_TYPE, value);
if ((value[0] & (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) != (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) {
continue;
}
// Check each attribute in CONFIG_ATTRIBS (which are the attributes we care about)
// and ensure the value in config matches.
int attribIndex = 0;
while (CONFIG_ATTRIBS[attribIndex] != EGL10.EGL_NONE) {
egl.eglGetConfigAttrib(display, config, CONFIG_ATTRIBS[attribIndex], value);
if (value[0] != CONFIG_ATTRIBS[attribIndex + 1]) {
// Attribute key's value does not match the configs value.
// Start checking next config.
break;
}
// Step by two because CONFIG_ATTRIBS is in key/value pairs.
attribIndex += 2;
}
if (CONFIG_ATTRIBS[attribIndex] == EGL10.EGL_NONE) {
// All relevant attributes match, set the config and stop checking the rest.
return config;
}
}
return null;
}
}