extends Node
var add_node = do_add_node() # Hack to have one node on init and not fail at runtime.
var shorthand = $Node
var with_self = self.get_node(^"Node")
var without_self = get_node(^"Node")
var with_cast = get_node(^"Node") as Node
var shorthand_with_cast = $Node as Node
func test():
print("warn")
func do_add_node():
var node = Node.new()
node.name = "Node"
@warning_ignore("unsafe_call_argument")
add_child(node)