godot/modules/gdscript/tests/scripts/analyzer/warnings/unsafe_call_argument.gd

func variant_func(x: Variant) -> void:
	print(x)

func int_func(x: int) -> void:
	print(x)

func float_func(x: float) -> void:
	print(x)

func node_func(x: Node) -> void:
	print(x)

# We don't want to execute it because of errors, just analyze.
func no_exec_test():
	var variant: Variant = null
	var untyped_int = 42
	var untyped_string = "abc"
	var variant_int: Variant = 42
	var variant_string: Variant = "abc"
	var typed_int: int = 42

	variant_func(untyped_int) # No warning.
	variant_func(untyped_string) # No warning.
	variant_func(variant_int) # No warning.
	variant_func(variant_string) # No warning.
	variant_func(typed_int) # No warning.

	int_func(untyped_int)
	int_func(untyped_string)
	int_func(variant_int)
	int_func(variant_string)
	int_func(typed_int) # No warning.

	float_func(untyped_int)
	float_func(untyped_string)
	float_func(variant_int)
	float_func(variant_string)
	float_func(typed_int) # No warning.

	node_func(variant)
	node_func(Object.new())
	node_func(Node.new()) # No warning.
	node_func(Node2D.new()) # No warning.

	# GH-82529
	print(Callable(self, "test")) # No warning.
	print(Callable(variant, "test"))

	print(Dictionary(variant))
	print(Vector2(variant))
	print(int(variant))

func test():
	pass