godot/modules/text_server_fb/register_types.cpp

/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/**************************************************************************/

#include "register_types.h"

#include "text_server_fb.h"

void initialize_text_server_fb_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
		return;
	}

	GDREGISTER_CLASS(TextServerFallback);
	TextServerManager *tsman = TextServerManager::get_singleton();
	if (tsman) {
		Ref<TextServerFallback> ts;
		ts.instantiate();
		tsman->add_interface(ts);
	}
}

void uninitialize_text_server_fb_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
		return;
	}
}

#ifdef GDEXTENSION

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/memory.hpp>

using namespace godot;

extern "C" {

GDExtensionBool GDE_EXPORT textserver_fallback_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
	GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);

	init_obj.register_initializer(&initialize_text_server_fb_module);
	init_obj.register_terminator(&uninitialize_text_server_fb_module);
	init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SERVERS);

	return init_obj.init();
}

} // ! extern "C"

#endif // ! GDEXTENSION