godot/modules/mono/register_types.cpp

/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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#include "register_types.h"

#include "csharp_script.h"

#include "core/config/engine.h"

CSharpLanguage *script_language_cs = nullptr;
Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;

mono_bind::GodotSharp *_godotsharp = nullptr;

void initialize_mono_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}

	GDREGISTER_CLASS(CSharpScript);

	_godotsharp = memnew(mono_bind::GodotSharp);

	script_language_cs = memnew(CSharpLanguage);
	script_language_cs->set_language_index(ScriptServer::get_language_count());
	ScriptServer::register_language(script_language_cs);

	resource_loader_cs.instantiate();
	ResourceLoader::add_resource_format_loader(resource_loader_cs);

	resource_saver_cs.instantiate();
	ResourceSaver::add_resource_format_saver(resource_saver_cs);
}

void uninitialize_mono_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}

	ScriptServer::unregister_language(script_language_cs);

	if (script_language_cs) {
		memdelete(script_language_cs);
	}

	ResourceLoader::remove_resource_format_loader(resource_loader_cs);
	resource_loader_cs.unref();

	ResourceSaver::remove_resource_format_saver(resource_saver_cs);
	resource_saver_cs.unref();

	if (_godotsharp) {
		memdelete(_godotsharp);
	}
}