using System.IO;
using Godot;
namespace GodotTools.Utils
{
public static class Directory
{
private static string GlobalizePath(this string path)
{
return ProjectSettings.GlobalizePath(path);
}
public static bool Exists(string path)
{
return System.IO.Directory.Exists(path.GlobalizePath());
}
/// Create directory recursively
public static DirectoryInfo CreateDirectory(string path)
{
return System.IO.Directory.CreateDirectory(path.GlobalizePath());
}
public static void Delete(string path, bool recursive)
{
System.IO.Directory.Delete(path.GlobalizePath(), recursive);
}
public static string[] GetDirectories(string path, string searchPattern, SearchOption searchOption)
{
return System.IO.Directory.GetDirectories(path.GlobalizePath(), searchPattern, searchOption);
}
public static string[] GetFiles(string path, string searchPattern, SearchOption searchOption)
{
return System.IO.Directory.GetFiles(path.GlobalizePath(), searchPattern, searchOption);
}
}
}