using Godot;
using System.Globalization;
namespace GodotTools.Build
{
public class BuildProblemsFilter
{
public BuildDiagnostic.DiagnosticType Type { get; }
public Button ToggleButton { get; }
private int _problemsCount;
public int ProblemsCount
{
get => _problemsCount;
set
{
_problemsCount = value;
ToggleButton.Text = _problemsCount.ToString(CultureInfo.InvariantCulture);
}
}
public bool IsActive => ToggleButton.ButtonPressed;
public BuildProblemsFilter(BuildDiagnostic.DiagnosticType type)
{
Type = type;
ToggleButton = new Button
{
ToggleMode = true,
ButtonPressed = true,
Text = "0",
FocusMode = Control.FocusModeEnum.None,
ThemeTypeVariation = "EditorLogFilterButton",
};
}
}
}