using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace GodotTools.IdeMessaging.Utils
{
public static class SemaphoreExtensions
{
public static ConfiguredTaskAwaitable<IDisposable> UseAsync(this SemaphoreSlim semaphoreSlim, CancellationToken cancellationToken = default(CancellationToken))
{
var wrapper = new SemaphoreSlimWaitReleaseWrapper(semaphoreSlim, out Task waitAsyncTask, cancellationToken);
return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
}
private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable
{
private readonly SemaphoreSlim semaphoreSlim;
public SemaphoreSlimWaitReleaseWrapper(SemaphoreSlim semaphoreSlim, out Task waitAsyncTask, CancellationToken cancellationToken = default(CancellationToken))
{
this.semaphoreSlim = semaphoreSlim;
waitAsyncTask = this.semaphoreSlim.WaitAsync(cancellationToken);
}
public void Dispose()
{
semaphoreSlim.Release();
}
}
}
}