using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
namespace GodotTools.Core
{
public static class StringExtensions
{
private static readonly string _driveRoot = Path.GetPathRoot(Environment.CurrentDirectory)!;
public static string RelativeToPath(this string path, string dir)
{
// Make sure the directory ends with a path separator
dir = Path.Combine(dir, " ").TrimEnd();
if (Path.DirectorySeparatorChar == '\\')
dir = dir.Replace("/", "\\", StringComparison.Ordinal) + "\\";
var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
// MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString
return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString());
}
public static string NormalizePath(this string path)
{
bool rooted = path.IsAbsolutePath();
path = path.Replace('\\', '/');
path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
if (!rooted)
return path;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
string maybeDrive = parts[0];
if (maybeDrive.Length == 2 && maybeDrive[1] == ':')
return path; // Already has drive letter
}
return Path.DirectorySeparatorChar + path;
}
public static bool IsAbsolutePath(this string path)
{
return path.StartsWith("/", StringComparison.Ordinal) ||
path.StartsWith("\\", StringComparison.Ordinal) ||
path.StartsWith(_driveRoot, StringComparison.Ordinal);
}
}
}