using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptSerializationGeneratorTests
{
[Fact]
public async void ScriptBoilerplate()
{
await CSharpSourceGeneratorVerifier<ScriptSerializationGenerator>.VerifyNoCompilerDiagnostics(
"ScriptBoilerplate.cs",
"ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs"
);
}
}