using Godot;
public partial class Methods : GodotObject
{
private void MethodWithOverload()
{
}
private void MethodWithOverload(int a)
{
}
private void MethodWithOverload(int a, int b)
{
}
// Should be ignored. The previous one is picked.
private void MethodWithOverload(float a, float b)
{
}
// Generic methods should be ignored.
private void GenericMethod<T>(T t)
{
}
}