using Godot;
public partial class MixedReadOnlyWriteOnly : GodotObject
{
public readonly string ReadOnlyField = "foo";
public string ReadOnlyAutoProperty { get; } = "foo";
public string ReadOnlyProperty { get => "foo"; }
public string InitOnlyAutoProperty { get; init; }
bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}