using Godot;
public interface MyInterface
{
public int MyProperty { get; set; }
}
public partial class ExportDiagnostics_GD0106_OK : Node, MyInterface
{
[Export]
public int MyProperty { get; set; }
}
public partial class ExportDiagnostics_GD0106_KO : Node, MyInterface
{
[Export]
int MyInterface.{|GD0106:MyProperty|} { get; set; }
}