using Godot;
public partial class AllWriteOnly : GodotObject
{
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
using Godot;
public partial class AllWriteOnly : GodotObject
{
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}