using System;
#nullable enable
namespace Godot
{
/// <summary>
/// Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ExportSubgroupAttribute : Attribute
{
/// <summary>
/// Name of the subgroup.
/// </summary>
public string Name { get; }
/// <summary>
/// If provided, the prefix that all properties must have to be considered part of the subgroup.
/// </summary>
public string? Prefix { get; }
/// <summary>
/// Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock.
/// </summary>
/// <param name="name">The name of the subgroup.</param>
/// <param name="prefix">If provided, the subgroup would make group to only consider properties that have this prefix.</param>
public ExportSubgroupAttribute(string name, string prefix = "")
{
Name = name;
Prefix = prefix;
}
}
}