godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GlobalClassAttribute.cs

using System;

#nullable enable

namespace Godot
{
    /// <summary>
    /// Exposes the target class as a global script class to Godot Engine.
    /// </summary>
    [AttributeUsage(AttributeTargets.Class)]
    public sealed class GlobalClassAttribute : Attribute { }
}