using System;
namespace Godot
{
/// <summary>
/// An attribute that contains the path to the object's script.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public sealed class ScriptPathAttribute : Attribute
{
/// <summary>
/// File path to the script.
/// </summary>
public string Path { get; }
/// <summary>
/// Constructs a new ScriptPathAttribute instance.
/// </summary>
/// <param name="path">The file path to the script</param>
public ScriptPathAttribute(string path)
{
Path = path;
}
}
}