using System;
namespace Godot
{
/// <summary>
/// Attribute that specifies the engine class name when it's not the same
/// as the generated C# class name. This allows introspection code to find
/// the name associated with the class. If the attribute is not present,
/// the C# class name can be used instead.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class GodotClassNameAttribute : Attribute
{
/// <summary>
/// Original engine class name.
/// </summary>
public string Name { get; }
public GodotClassNameAttribute(string name)
{
Name = name;
}
}
}