godot/editor/debugger/editor_visual_profiler.cpp

/**************************************************************************/
/*  editor_visual_profiler.cpp                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_visual_profiler.h"

#include "core/io/image.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"

void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {}

void EditorVisualProfiler::clear() {}

String EditorVisualProfiler::_get_time_as_text(float p_time) {}

Color EditorVisualProfiler::_get_color_from_signature(const StringName &p_signature) const {}

void EditorVisualProfiler::_item_selected() {}

void EditorVisualProfiler::_update_plot() {}

void EditorVisualProfiler::_update_frame(bool p_focus_selected) {}

void EditorVisualProfiler::_activate_pressed() {}

void EditorVisualProfiler::_clear_pressed() {}

void EditorVisualProfiler::_autostart_toggled(bool p_toggled_on) {}

void EditorVisualProfiler::_notification(int p_what) {}

void EditorVisualProfiler::_graph_tex_draw() {}

void EditorVisualProfiler::_graph_tex_mouse_exit() {}

void EditorVisualProfiler::_cursor_metric_changed(double) {}

void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {}

int EditorVisualProfiler::_get_cursor_index() const {}

void EditorVisualProfiler::disable_seeking() {}

void EditorVisualProfiler::_combo_changed(int) {}

void EditorVisualProfiler::_bind_methods() {}

void EditorVisualProfiler::_update_button_text() {}

void EditorVisualProfiler::set_enabled(bool p_enable) {}

void EditorVisualProfiler::set_profiling(bool p_profiling) {}

bool EditorVisualProfiler::is_profiling() {}

Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {}

EditorVisualProfiler::EditorVisualProfiler() {}