godot/modules/betsy/image_compress_betsy.cpp

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/*  image_compress_betsy.cpp                                              */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "image_compress_betsy.h"

#include "core/config/project_settings.h"

#include "betsy_bc1.h"

#include "bc1.glsl.gen.h"
#include "bc4.glsl.gen.h"
#include "bc6h.glsl.gen.h"

static Mutex betsy_mutex;
static BetsyCompressor *betsy =;

void BetsyCompressor::_init() {}

void BetsyCompressor::init() {}

void BetsyCompressor::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {}

// Yield thread to WTP so other tasks can be done on it.
// Automatically regains control as soon a task is pushed to the command queue.
void BetsyCompressor::_thread_loop() {}

void BetsyCompressor::_thread_exit() {}

void BetsyCompressor::finish() {}

// Helper functions.

static int get_next_multiple(int n, int m) {}

static String get_shader_name(BetsyFormat p_format) {}

Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {}

void ensure_betsy_exists() {}

Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels) {}

Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels) {}

void free_device() {}