godot/modules/websocket/register_types.cpp

/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "register_types.h"

#include "remote_debugger_peer_websocket.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"

#ifdef WEB_ENABLED
#include "emws_peer.h"
#else
#include "wsl_peer.h"
#endif

#ifdef TOOLS_ENABLED
#include "editor/editor_debugger_server_websocket.h"
#endif

#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"

#ifdef TOOLS_ENABLED
#include "editor/debugger/editor_debugger_server.h"
#include "editor/editor_node.h"
#endif

#ifdef TOOLS_ENABLED
static void _editor_init_callback() {}
#endif

void initialize_websocket_module(ModuleInitializationLevel p_level) {}

void uninitialize_websocket_module(ModuleInitializationLevel p_level) {}