godot/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Android.props

<Project>
  <PropertyGroup>
    <UseMonoRuntime Condition=" '$(UseMonoRuntime)' == '' and '$(PublishAot)' != 'true' ">true</UseMonoRuntime>
  </PropertyGroup>
</Project>