godot/platform/android/java/editor/src/horizonos/java/org/godotengine/editor/GodotEditor.kt

/**************************************************************************/
/*  GodotEditor.kt                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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package org.godotengine.editor

import org.godotengine.godot.GodotLib
import org.godotengine.godot.utils.isNativeXRDevice

/**
 * Primary window of the Godot Editor.
 *
 * This is the implementation of the editor used when running on HorizonOS devices.
 */
open class GodotEditor : BaseGodotEditor() {

	companion object {
		private val TAG = GodotEditor::class.java.simpleName

		internal val XR_RUN_GAME_INFO = EditorWindowInfo(GodotXRGame::class.java, 1667, ":GodotXRGame")

		internal val USE_SCENE_PERMISSIONS = listOf("com.oculus.permission.USE_SCENE", "horizonos.permission.USE_SCENE")
	}

	override fun getExcludedPermissions(): MutableSet<String> {
		val excludedPermissions = super.getExcludedPermissions()
		// The USE_SCENE permission is requested when the "xr/openxr/enabled" project setting
		// is enabled.
		excludedPermissions.addAll(USE_SCENE_PERMISSIONS)
		return excludedPermissions
	}

	override fun retrieveEditorWindowInfo(args: Array<String>): EditorWindowInfo {
		var hasEditor = false
		var xrModeOn = false

		var i = 0
		while (i < args.size) {
			when (args[i++]) {
				EDITOR_ARG, EDITOR_ARG_SHORT, EDITOR_PROJECT_MANAGER_ARG, EDITOR_PROJECT_MANAGER_ARG_SHORT -> hasEditor = true
				XR_MODE_ARG -> {
					val argValue = args[i++]
					xrModeOn = xrModeOn || ("on" == argValue)
				}
			}
		}

		return if (hasEditor) {
			EDITOR_MAIN_INFO
		} else {
			val openxrEnabled = GodotLib.getGlobal("xr/openxr/enabled").toBoolean()
			if (openxrEnabled && isNativeXRDevice()) {
				XR_RUN_GAME_INFO
			} else {
				RUN_GAME_INFO
			}
		}
	}

	override fun getEditorWindowInfoForInstanceId(instanceId: Int): EditorWindowInfo? {
		return when (instanceId) {
			XR_RUN_GAME_INFO.windowId -> XR_RUN_GAME_INFO
			else -> super.getEditorWindowInfoForInstanceId(instanceId)
		}
	}
}