/*************************************************************************/
/* GodotXRGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
package org.godotengine.editor
import org.godotengine.godot.GodotLib
import org.godotengine.godot.xr.XRMode
/**
* Provide support for running XR apps / games from the editor window.
*/
open class GodotXRGame: GodotGame() {
override fun overrideOrientationRequest() = true
override fun updateCommandLineParams(args: List<String>) {
val updatedArgs = ArrayList<String>()
if (!args.contains(XRMode.OPENXR.cmdLineArg)) {
updatedArgs.add(XRMode.OPENXR.cmdLineArg)
}
if (!args.contains(XR_MODE_ARG)) {
updatedArgs.add(XR_MODE_ARG)
updatedArgs.add("on")
}
updatedArgs.addAll(args)
super.updateCommandLineParams(updatedArgs)
}
override fun getEditorWindowInfo() = XR_RUN_GAME_INFO
override fun getProjectPermissionsToEnable(): MutableList<String> {
val permissionsToEnable = super.getProjectPermissionsToEnable()
val openxrEnabled = GodotLib.getGlobal("xr/openxr/enabled").toBoolean()
if (openxrEnabled) {
// We only request permissions when the `automatically_request_runtime_permissions`
// project setting is enabled.
// If the project setting is not defined, we fall-back to the default behavior which is
// to automatically request permissions.
val automaticallyRequestPermissionsSetting = GodotLib.getGlobal("xr/openxr/extensions/automatically_request_runtime_permissions")
val automaticPermissionsRequestEnabled = automaticallyRequestPermissionsSetting.isNullOrEmpty() ||
automaticallyRequestPermissionsSetting.toBoolean()
if (automaticPermissionsRequestEnabled) {
permissionsToEnable.addAll(USE_SCENE_PERMISSIONS)
}
}
return permissionsToEnable
}
}