godot/thirdparty/harfbuzz/src/OT/Layout/GPOS/MarkArray.hh

#ifndef OT_LAYOUT_GPOS_MARKARRAY_HH
#define OT_LAYOUT_GPOS_MARKARRAY_HH

#include "AnchorMatrix.hh"
#include "MarkRecord.hh"

namespace OT {
namespace Layout {
namespace GPOS_impl {

struct MarkArray : Array16Of<MarkRecord>        /* Array of MarkRecords--in Coverage order */
{};

HB_INTERNAL inline
void Markclass_closure_and_remap_indexes (const Coverage  &mark_coverage,
                                          const MarkArray &mark_array,
                                          const hb_set_t  &glyphset,
                                          hb_map_t*        klass_mapping /* INOUT */)
{}

}
}
}

#endif /* OT_LAYOUT_GPOS_MARKARRAY_HH */