godot/thirdparty/openxr/src/external/jsoncpp/src/lib_json/json_tool.h

// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
// Distributed under MIT license, or public domain if desired and
// recognized in your jurisdiction.
// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE

#ifndef LIB_JSONCPP_JSON_TOOL_H_INCLUDED
#define LIB_JSONCPP_JSON_TOOL_H_INCLUDED

#if !defined(JSON_IS_AMALGAMATION)
#include <json/config.h>
#endif

// Also support old flag NO_LOCALE_SUPPORT
#ifdef NO_LOCALE_SUPPORT
#define JSONCPP_NO_LOCALE_SUPPORT
#endif

#ifndef JSONCPP_NO_LOCALE_SUPPORT
#include <clocale>
#endif

/* This header provides common string manipulation support, such as UTF-8,
 * portable conversion from/to string...
 *
 * It is an internal header that must not be exposed.
 */

namespace Json {
static inline char getDecimalPoint() {}

/// Converts a unicode code-point to UTF-8.
static inline String codePointToUTF8(unsigned int cp) {}

enum {};

// Defines a char buffer for use with uintToString().
UIntToStringBuffer;

/** Converts an unsigned integer to string.
 * @param value Unsigned integer to convert to string
 * @param current Input/Output string buffer.
 *        Must have at least uintToStringBufferSize chars free.
 */
static inline void uintToString(LargestUInt value, char*& current) {}

/** Change ',' to '.' everywhere in buffer.
 *
 * We had a sophisticated way, but it did not work in WinCE.
 * @see https://github.com/open-source-parsers/jsoncpp/pull/9
 */
template <typename Iter> Iter fixNumericLocale(Iter begin, Iter end) {}

template <typename Iter> void fixNumericLocaleInput(Iter begin, Iter end) {}

/**
 * Return iterator that would be the new end of the range [begin,end), if we
 * were to delete zeros in the end of string, but not the last zero before '.'.
 */
template <typename Iter>
Iter fixZerosInTheEnd(Iter begin, Iter end, unsigned int precision) {}

} // namespace Json

#endif // LIB_JSONCPP_JSON_TOOL_H_INCLUDED