godot/modules/navigation/3d/navigation_mesh_generator.cpp

/**************************************************************************/
/*  navigation_mesh_generator.cpp                                         */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef _3D_DISABLED

#include "navigation_mesh_generator.h"

#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "servers/navigation_server_3d.h"

NavigationMeshGenerator *NavigationMeshGenerator::singleton =;

NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {}

NavigationMeshGenerator::NavigationMeshGenerator() {}

NavigationMeshGenerator::~NavigationMeshGenerator() {}

void NavigationMeshGenerator::bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node) {}

void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) {}

void NavigationMeshGenerator::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {}

void NavigationMeshGenerator::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {}

void NavigationMeshGenerator::_bind_methods() {}

#endif