/**************************************************************************/ /* register_types.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "register_types.h" #include "extensions/gltf_document_extension_convert_importer_mesh.h" #include "extensions/gltf_document_extension_texture_ktx.h" #include "extensions/gltf_document_extension_texture_webp.h" #include "extensions/gltf_spec_gloss.h" #include "extensions/physics/gltf_document_extension_physics.h" #include "gltf_document.h" #include "gltf_state.h" #ifdef TOOLS_ENABLED #include "editor/editor_import_blend_runner.h" #include "editor/editor_scene_exporter_gltf_plugin.h" #include "editor/editor_scene_importer_blend.h" #include "editor/editor_scene_importer_gltf.h" #include "core/config/project_settings.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" static void _editor_init() { … } #endif // TOOLS_ENABLED #define GLTF_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) … void initialize_gltf_module(ModuleInitializationLevel p_level) { … } void uninitialize_gltf_module(ModuleInitializationLevel p_level) { … }