godot/modules/gdscript/register_types.cpp

/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "register_types.h"

#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#include "gdscript_tokenizer_buffer.h"
#include "gdscript_utility_functions.h"

#ifdef TOOLS_ENABLED
#include "editor/gdscript_highlighter.h"
#include "editor/gdscript_translation_parser_plugin.h"

#ifndef GDSCRIPT_NO_LSP
#include "language_server/gdscript_language_server.h"
#endif
#endif // TOOLS_ENABLED

#ifdef TESTS_ENABLED
#include "tests/test_gdscript.h"
#endif

#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"

#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
#include "editor/export/editor_export.h"

#ifndef GDSCRIPT_NO_LSP
#include "core/config/engine.h"
#endif
#endif // TOOLS_ENABLED

#ifdef TESTS_ENABLED
#include "tests/test_macros.h"
#endif

GDScriptLanguage *script_language_gd =;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
GDScriptCache *gdscript_cache =;

#ifdef TOOLS_ENABLED

Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;

class EditorExportGDScript : public EditorExportPlugin {};

static void _editor_init() {}

#endif // TOOLS_ENABLED

void initialize_gdscript_module(ModuleInitializationLevel p_level) {}

void uninitialize_gdscript_module(ModuleInitializationLevel p_level) {}

#ifdef TESTS_ENABLED
void test_tokenizer() {
	GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}

void test_tokenizer_buffer() {
	GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER_BUFFER);
}

void test_parser() {
	GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}

void test_compiler() {
	GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}

void test_bytecode() {
	GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}

REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
REGISTER_TEST_COMMAND("gdscript-tokenizer-buffer", &test_tokenizer_buffer);
REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
#endif