godot/thirdparty/basis_universal/encoder/basisu_frontend.h

// basisu_frontend.h
// Copyright (C) 2019-2024 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "basisu_enc.h"
#include "basisu_etc.h"
#include "basisu_gpu_texture.h"
#include "../transcoder/basisu_file_headers.h"
#include "../transcoder/basisu_transcoder.h"

namespace basisu
{
	struct opencl_context;
	opencl_context_ptr;

	struct vec2U
	{};

	const uint32_t BASISU_DEFAULT_COMPRESSION_LEVEL =;
	const uint32_t BASISU_MAX_COMPRESSION_LEVEL =;

	class basisu_frontend
	{};

} // namespace basisu