godot/modules/basis_universal/image_compress_basisu.cpp

/**************************************************************************/
/*  image_compress_basisu.cpp                                             */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "image_compress_basisu.h"

#include "core/io/image.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "servers/rendering_server.h"

#include <transcoder/basisu_transcoder.h>
#ifdef TOOLS_ENABLED
#include <encoder/basisu_comp.h>
#endif

void basis_universal_init() {}

#ifdef TOOLS_ENABLED
template <typename T>
inline void _basisu_pad_mipmap(const uint8_t *p_image_mip_data, Vector<uint8_t> &r_mip_data_padded, int p_next_width, int p_next_height, int p_width, int p_height, int64_t p_size) {}

Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {}
#endif // TOOLS_ENABLED

Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size) {}

Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {}