godot/core/core_bind.h

/**************************************************************************/
/*  core_bind.h                                                           */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef CORE_BIND_H
#define CORE_BIND_H

#include "core/debugger/engine_profiler.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"

class MainLoop;
template <typename T>
class TypedArray;

namespace core_bind {

class ResourceLoader : public Object {};

class ResourceSaver : public Object {};

class OS : public Object {};

class Geometry2D : public Object {};

class Geometry3D : public Object {};

class Marshalls : public Object {};

class Mutex : public RefCounted {};

class Semaphore : public RefCounted {};

class Thread : public RefCounted {};

namespace special {

class ClassDB : public Object {};

} // namespace special

class Engine : public Object {};

class EngineDebugger : public Object {};

} // namespace core_bind

VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);

VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);

VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);

VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);

VARIANT_ENUM_CAST(core_bind::Thread::Priority);

VARIANT_ENUM_CAST(core_bind::special::ClassDB::APIType);

#endif // CORE_BIND_H