/**************************************************************************/ /* damped_spring_joint_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "damped_spring_joint_2d.h" #include "scene/2d/physics/physics_body_2d.h" void DampedSpringJoint2D::_notification(int p_what) { … } void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { … } void DampedSpringJoint2D::set_length(real_t p_length) { … } real_t DampedSpringJoint2D::get_length() const { … } void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { … } real_t DampedSpringJoint2D::get_rest_length() const { … } void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { … } real_t DampedSpringJoint2D::get_stiffness() const { … } void DampedSpringJoint2D::set_damping(real_t p_damping) { … } real_t DampedSpringJoint2D::get_damping() const { … } void DampedSpringJoint2D::_bind_methods() { … } DampedSpringJoint2D::DampedSpringJoint2D() { … }