/**************************************************************************/ /* pin_joint_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "pin_joint_2d.h" #include "scene/2d/physics/physics_body_2d.h" void PinJoint2D::_notification(int p_what) { … } void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { … } void PinJoint2D::set_softness(real_t p_softness) { … } real_t PinJoint2D::get_softness() const { … } void PinJoint2D::set_angular_limit_lower(real_t p_angular_limit_lower) { … } real_t PinJoint2D::get_angular_limit_lower() const { … } void PinJoint2D::set_angular_limit_upper(real_t p_angular_limit_upper) { … } real_t PinJoint2D::get_angular_limit_upper() const { … } void PinJoint2D::set_motor_target_velocity(real_t p_motor_target_velocity) { … } real_t PinJoint2D::get_motor_target_velocity() const { … } void PinJoint2D::set_motor_enabled(bool p_motor_enabled) { … } bool PinJoint2D::is_motor_enabled() const { … } void PinJoint2D::set_angular_limit_enabled(bool p_angular_limit_enabled) { … } bool PinJoint2D::is_angular_limit_enabled() const { … } void PinJoint2D::_bind_methods() { … } PinJoint2D::PinJoint2D() { … }