godot/scene/2d/physics/joints/pin_joint_2d.cpp

/**************************************************************************/
/*  pin_joint_2d.cpp                                                      */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "pin_joint_2d.h"

#include "scene/2d/physics/physics_body_2d.h"

void PinJoint2D::_notification(int p_what) {}

void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {}

void PinJoint2D::set_softness(real_t p_softness) {}

real_t PinJoint2D::get_softness() const {}

void PinJoint2D::set_angular_limit_lower(real_t p_angular_limit_lower) {}

real_t PinJoint2D::get_angular_limit_lower() const {}

void PinJoint2D::set_angular_limit_upper(real_t p_angular_limit_upper) {}

real_t PinJoint2D::get_angular_limit_upper() const {}

void PinJoint2D::set_motor_target_velocity(real_t p_motor_target_velocity) {}

real_t PinJoint2D::get_motor_target_velocity() const {}

void PinJoint2D::set_motor_enabled(bool p_motor_enabled) {}

bool PinJoint2D::is_motor_enabled() const {}

void PinJoint2D::set_angular_limit_enabled(bool p_angular_limit_enabled) {}

bool PinJoint2D::is_angular_limit_enabled() const {}

void PinJoint2D::_bind_methods() {}

PinJoint2D::PinJoint2D() {}