godot/editor/editor_audio_buses.cpp

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/*  editor_audio_buses.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_audio_buses.h"

#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/separator.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"

void EditorAudioBus::_update_visible_channels() {}

void EditorAudioBus::_notification(int p_what) {}

void EditorAudioBus::update_send() {}

void EditorAudioBus::update_bus() {}

void EditorAudioBus::_name_changed(const String &p_new_name) {}

void EditorAudioBus::_volume_changed(float p_normalized) {}

float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {}

float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {}

void EditorAudioBus::_show_value(float slider_value) {}

void EditorAudioBus::_hide_value_preview() {}

void EditorAudioBus::_solo_toggled() {}

void EditorAudioBus::_mute_toggled() {}

void EditorAudioBus::_bypass_toggled() {}

void EditorAudioBus::_send_selected(int p_which) {}

void EditorAudioBus::_effect_selected() {}

void EditorAudioBus::_effect_edited() {}

void EditorAudioBus::_effect_add(int p_which) {}

void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {}

void EditorAudioBus::_effects_gui_input(Ref<InputEvent> p_event) {}

void EditorAudioBus::_bus_popup_pressed(int p_option) {}

Variant EditorAudioBus::get_drag_data(const Point2 &p_point) {}

bool EditorAudioBus::can_drop_data(const Point2 &p_point, const Variant &p_data) const {}

void EditorAudioBus::drop_data(const Point2 &p_point, const Variant &p_data) {}

Variant EditorAudioBus::get_drag_data_fw(const Point2 &p_point, Control *p_from) {}

bool EditorAudioBus::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void EditorAudioBus::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

void EditorAudioBus::_delete_effect_pressed(int p_option) {}

void EditorAudioBus::_effect_rmb(const Vector2 &p_pos, MouseButton p_button) {}

void EditorAudioBus::_bind_methods() {}

EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {}

void EditorAudioBusDrop::_notification(int p_what) {}

bool EditorAudioBusDrop::can_drop_data(const Point2 &p_point, const Variant &p_data) const {}

void EditorAudioBusDrop::drop_data(const Point2 &p_point, const Variant &p_data) {}

void EditorAudioBusDrop::_bind_methods() {}

EditorAudioBusDrop::EditorAudioBusDrop() {}

void EditorAudioBuses::_rebuild_buses() {}

EditorAudioBuses *EditorAudioBuses::register_editor() {}

void EditorAudioBuses::_notification(int p_what) {}

void EditorAudioBuses::_add_bus() {}

void EditorAudioBuses::_update_bus(int p_index) {}

void EditorAudioBuses::_update_sends() {}

void EditorAudioBuses::_delete_bus(Object *p_which) {}

void EditorAudioBuses::_duplicate_bus(int p_which) {}

void EditorAudioBuses::_reset_bus_volume(Object *p_which) {}

void EditorAudioBuses::_request_drop_end() {}

void EditorAudioBuses::_drop_at_index(int p_bus, int p_index) {}

void EditorAudioBuses::_server_save() {}

void EditorAudioBuses::_select_layout() {}

void EditorAudioBuses::_save_as_layout() {}

void EditorAudioBuses::_new_layout() {}

void EditorAudioBuses::_load_layout() {}

void EditorAudioBuses::_load_default_layout() {}

void EditorAudioBuses::_file_dialog_callback(const String &p_string) {}

void EditorAudioBuses::_bind_methods() {}

EditorAudioBuses::EditorAudioBuses() {}

void EditorAudioBuses::open_layout(const String &p_path) {}

void AudioBusesEditorPlugin::edit(Object *p_node) {}

bool AudioBusesEditorPlugin::handles(Object *p_node) const {}

void AudioBusesEditorPlugin::make_visible(bool p_visible) {}

AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) {}

AudioBusesEditorPlugin::~AudioBusesEditorPlugin() {}

void EditorAudioMeterNotches::add_notch(float p_normalized_offset, float p_db_value, bool p_render_value) {}

Size2 EditorAudioMeterNotches::get_minimum_size() const {}

void EditorAudioMeterNotches::_update_theme_item_cache() {}

void EditorAudioMeterNotches::_bind_methods() {}

void EditorAudioMeterNotches::_notification(int p_what) {}

void EditorAudioMeterNotches::_draw_audio_notches() {}