godot/editor/editor_property_name_processor.cpp

/**************************************************************************/
/*  editor_property_name_processor.cpp                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_property_name_processor.h"

#include "core/string/translation_server.h"
#include "editor_settings.h"

EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton =;

EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_default_inspector_style() {}

EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_settings_style() {}

EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_style(Style p_style) {}

bool EditorPropertyNameProcessor::is_localization_available() {}

String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {}

StringName EditorPropertyNameProcessor::_get_context(const String &p_name, const String &p_property, const StringName &p_class) const {}

String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_style, const String &p_property, const StringName &p_class) const {}

String EditorPropertyNameProcessor::translate_group_name(const String &p_name) const {}

EditorPropertyNameProcessor::EditorPropertyNameProcessor() {}

EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {}