Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) {
gen_debug = !!gen_debug;
var shader_stage_int; // EShLanguage
switch (shader_stage) {
case 'vertex': shader_stage_int = 0; break;
case 'fragment': shader_stage_int = 4; break;
case 'compute': shader_stage_int = 5; break;
default:
throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'.");
}
spirv_version = spirv_version || '1.0';
var spirv_version_int; // EShTargetLanguageVersion
switch (spirv_version) {
case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break;
case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break;
case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break;
case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break;
case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break;
case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break;
default:
throw new Error("spirv_version must be '1.0' ~ '1.5'.");
}
var p_output = Module['_malloc'](4);
var p_output_len = Module['_malloc'](4);
var id = Module['ccall']('convert_glsl_to_spirv',
'number',
['string', 'number', 'boolean', 'number', 'number', 'number'],
[glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]);
var output = getValue(p_output, 'i32');
var output_len = getValue(p_output_len, 'i32');
Module['_free'](p_output);
Module['_free'](p_output_len);
if (id === 0) {
throw new Error('GLSL compilation failed');
}
var ret = {};
var outputIndexU32 = output / 4;
ret['data'] = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
ret['free'] = function() {
Module['_destroy_output_buffer'](id);
};
return ret;
};
Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
var ret = compiled['data'].slice()
compiled['free']();
return ret;
};