godot/thirdparty/glslang/glslang/OSDependent/Windows/ossource.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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#include "../osinclude.h"

#define STRICT
#define VC_EXTRALEAN 1
#include <windows.h>
#include <process.h>
#include <psapi.h>
#include <cstdio>

//
// This file contains the Window-OS-specific functions
//

#if !(defined(_WIN32) || defined(_WIN64))
#error Trying to build a windows specific file in a non windows build.
#endif

namespace glslang {

//#define DUMP_COUNTERS

void OS_DumpMemoryCounters()
{
#ifdef DUMP_COUNTERS
    PROCESS_MEMORY_COUNTERS counters;
    GetProcessMemoryInfo(GetCurrentProcess(), &counters, sizeof(counters));
    printf("Working set size: %d\n", counters.WorkingSetSize);
#else
    printf("Recompile with DUMP_COUNTERS defined to see counters.\n");
#endif
}

} // namespace glslang