godot/platform/android/java/app/src/com/godot/game/GodotApp.java

/**************************************************************************/
/*  GodotApp.java                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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package com.godot.game;

import org.godotengine.godot.GodotActivity;

import android.os.Bundle;
import android.util.Log;

import androidx.core.splashscreen.SplashScreen;

import com.godot.game.BuildConfig;

/**
 * Template activity for Godot Android builds.
 * Feel free to extend and modify this class for your custom logic.
 */
public class GodotApp extends GodotActivity {
	static {
		// .NET libraries.
		if (BuildConfig.FLAVOR.equals("mono")) {
			try {
				Log.v("GODOT", "Loading System.Security.Cryptography.Native.Android library");
				System.loadLibrary("System.Security.Cryptography.Native.Android");
			} catch (UnsatisfiedLinkError e) {
				Log.e("GODOT", "Unable to load System.Security.Cryptography.Native.Android library");
			}
		}
	}

	@Override
	public void onCreate(Bundle savedInstanceState) {
		SplashScreen.installSplashScreen(this);
		super.onCreate(savedInstanceState);
	}
}