godot/platform/ios/display_server_ios.h

/**************************************************************************/
/*  display_server_ios.h                                                  */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef DISPLAY_SERVER_IOS_H
#define DISPLAY_SERVER_IOS_H

#include "core/input/input.h"
#include "servers/display_server.h"

#if defined(RD_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"

#if defined(VULKAN_ENABLED)
#import "rendering_context_driver_vulkan_ios.h"

#include "drivers/vulkan/godot_vulkan.h"
#endif // VULKAN_ENABLED

#if defined(METAL_ENABLED)
#include "drivers/metal/rendering_context_driver_metal.h"
#endif // METAL_ENABLED
#endif // RD_ENABLED

#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
#endif // GLES3_ENABLED

#import <Foundation/Foundation.h>
#import <QuartzCore/CAMetalLayer.h>

class DisplayServerIOS : public DisplayServer {
	// No need to register with GDCLASS, it's platform-specific and nothing is added.

	_THREAD_SAFE_CLASS_

#if defined(RD_ENABLED)
	RenderingContextDriver *rendering_context = nullptr;
	RenderingDevice *rendering_device = nullptr;
#endif
	NativeMenu *native_menu = nullptr;

	id tts = nullptr;

	DisplayServer::ScreenOrientation screen_orientation;

	ObjectID window_attached_instance_id;

	Callable window_event_callback;
	Callable window_resize_callback;
	Callable input_event_callback;
	Callable input_text_callback;

	Callable system_theme_changed;

	int virtual_keyboard_height = 0;

	void perform_event(const Ref<InputEvent> &p_event);

	DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
	~DisplayServerIOS();

public:
	String rendering_driver;

	static DisplayServerIOS *get_singleton();

	static void register_ios_driver();
	static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
	static Vector<String> get_rendering_drivers_func();

	// MARK: - Events

	virtual void process_events() override;

	virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;

	static void _dispatch_input_events(const Ref<InputEvent> &p_event);
	void send_input_event(const Ref<InputEvent> &p_event) const;
	void send_input_text(const String &p_text) const;
	void send_window_event(DisplayServer::WindowEvent p_event) const;
	void _window_callback(const Callable &p_callable, const Variant &p_arg) const;

	void emit_system_theme_changed();

	// MARK: - Input

	// MARK: Touches and Apple Pencil

	void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
	void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt);
	void touches_canceled(int p_idx);

	// MARK: Keyboard

	void key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location);
	bool is_keyboard_active() const;

	// MARK: Motion

	void update_gravity(const Vector3 &p_gravity);
	void update_accelerometer(const Vector3 &p_accelerometer);
	void update_magnetometer(const Vector3 &p_magnetometer);
	void update_gyroscope(const Vector3 &p_gyroscope);

	// MARK: -

	virtual bool has_feature(Feature p_feature) const override;
	virtual String get_name() const override;

	virtual bool tts_is_speaking() const override;
	virtual bool tts_is_paused() const override;
	virtual TypedArray<Dictionary> tts_get_voices() const override;

	virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
	virtual void tts_pause() override;
	virtual void tts_resume() override;
	virtual void tts_stop() override;

	virtual bool is_dark_mode_supported() const override;
	virtual bool is_dark_mode() const override;
	virtual void set_system_theme_change_callback(const Callable &p_callable) override;

	virtual Rect2i get_display_safe_area() const override;

	virtual int get_screen_count() const override;
	virtual int get_primary_screen() const override;
	virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
	virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;

	virtual Vector<DisplayServer::WindowID> get_window_list() const override;

	virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;

	virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;

	virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
	virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;

	virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
	virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
	virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;

	virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;

	virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
	virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
	virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
	virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual float screen_get_max_scale() const override;

	virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override;
	virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override;

	virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;

	virtual bool can_any_window_draw() const override;

	virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
	virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;

	virtual bool is_touchscreen_available() const override;

	virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) override;
	virtual void virtual_keyboard_hide() override;

	void virtual_keyboard_set_height(int height);
	virtual int virtual_keyboard_get_height() const override;

	virtual void clipboard_set(const String &p_text) override;
	virtual String clipboard_get() const override;

	virtual void screen_set_keep_on(bool p_enable) override;
	virtual bool screen_is_kept_on() const override;

	void resize_window(CGSize size);
	virtual void swap_buffers() override {}
};

#endif // DISPLAY_SERVER_IOS_H