using System;
using System.Text;
namespace GodotTools.IdeMessaging
{
public class MessageDecoder
{
private class DecodedMessage
{
public MessageKind? Kind;
public string? Id;
public MessageStatus? Status;
public readonly StringBuilder Body = new StringBuilder();
public uint? PendingBodyLines;
public void Clear()
{
Kind = null;
Id = null;
Status = null;
Body.Clear();
PendingBodyLines = null;
}
public Message ToMessage()
{
if (!Kind.HasValue || Id == null || !Status.HasValue ||
!PendingBodyLines.HasValue || PendingBodyLines.Value > 0)
throw new InvalidOperationException();
return new Message(Kind.Value, Id, new MessageContent(Status.Value, Body.ToString()));
}
}
public enum State
{
Decoding,
Decoded,
Errored
}
private readonly DecodedMessage decodingMessage = new DecodedMessage();
public State Decode(string messageLine, out Message? decodedMessage)
{
decodedMessage = null;
if (!decodingMessage.Kind.HasValue)
{
if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageKind kind))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.Kind = kind;
}
else if (decodingMessage.Id == null)
{
decodingMessage.Id = messageLine;
}
else if (decodingMessage.Status == null)
{
if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageStatus status))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.Status = status;
}
else if (decodingMessage.PendingBodyLines == null)
{
if (!uint.TryParse(messageLine, out uint pendingBodyLines))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.PendingBodyLines = pendingBodyLines;
}
else
{
if (decodingMessage.PendingBodyLines > 0)
{
decodingMessage.Body.AppendLine(messageLine);
decodingMessage.PendingBodyLines -= 1;
}
else
{
decodedMessage = decodingMessage.ToMessage();
decodingMessage.Clear();
return State.Decoded;
}
}
return State.Decoding;
}
}
}