using System.Runtime.CompilerServices;
namespace Godot
{
/// <summary>
/// An interface that requires a boolean for completion status and a method that gets the result of completion.
/// </summary>
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
void GetResult();
}
/// <summary>
/// A templated interface that requires a boolean for completion status and a method that gets the result of completion and returns it.
/// </summary>
/// <typeparam name="TResult">A reference to the result to be passed out.</typeparam>
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
TResult GetResult();
}
}