/**************************************************************************/ /* editor_debugger_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_debugger_server.h" #include "core/io/marshalls.h" #include "core/io/tcp_server.h" #include "core/os/mutex.h" #include "core/os/thread.h" #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" class EditorDebuggerServerTCP : public EditorDebuggerServer { … }; EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) { … } EditorDebuggerServerTCP::EditorDebuggerServerTCP() { … } String EditorDebuggerServerTCP::get_uri() const { … } Error EditorDebuggerServerTCP::start(const String &p_uri) { … } void EditorDebuggerServerTCP::stop() { … } bool EditorDebuggerServerTCP::is_active() const { … } bool EditorDebuggerServerTCP::is_connection_available() const { … } Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() { … } /// EditorDebuggerServer HashMap<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols; EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) { … } void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) { … } void EditorDebuggerServer::initialize() { … } void EditorDebuggerServer::deinitialize() { … }