/**************************************************************************/ /* editor_performance_profiler.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_performance_profiler.h" #include "editor/editor_property_name_processor.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" #include "main/performance.h" EditorPerformanceProfiler::Monitor::Monitor() { … } EditorPerformanceProfiler::Monitor::Monitor(const String &p_name, const String &p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item) { … } void EditorPerformanceProfiler::Monitor::update_value(float p_value) { … } void EditorPerformanceProfiler::Monitor::reset() { … } String EditorPerformanceProfiler::_create_label(float p_value, Performance::MonitorType p_type) { … } void EditorPerformanceProfiler::_monitor_select() { … } void EditorPerformanceProfiler::_monitor_draw() { … } void EditorPerformanceProfiler::_build_monitor_tree() { … } TreeItem *EditorPerformanceProfiler::_get_monitor_base(const StringName &p_base_name) { … } TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base) { … } void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) { … } void EditorPerformanceProfiler::reset() { … } void EditorPerformanceProfiler::update_monitors(const Vector<StringName> &p_names) { … } void EditorPerformanceProfiler::add_profile_frame(const Vector<float> &p_values) { … } List<float> *EditorPerformanceProfiler::get_monitor_data(const StringName &p_name) { … } void EditorPerformanceProfiler::_notification(int p_what) { … } EditorPerformanceProfiler::EditorPerformanceProfiler() { … }