#include "editor_export_platform_pc.h"
#include "core/config/project_settings.h"
#include "scene/resources/image_texture.h"
void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { … }
void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) const { … }
String EditorExportPlatformPC::get_name() const { … }
String EditorExportPlatformPC::get_os_name() const { … }
Ref<Texture2D> EditorExportPlatformPC::get_logo() const { … }
bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { … }
bool EditorExportPlatformPC::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { … }
Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) { … }
Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) { … }
Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags) { … }
Error EditorExportPlatformPC::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) { … }
void EditorExportPlatformPC::set_name(const String &p_name) { … }
void EditorExportPlatformPC::set_os_name(const String &p_name) { … }
void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) { … }
void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const { … }
void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) { … }
int EditorExportPlatformPC::get_chmod_flags() const { … }
void EditorExportPlatformPC::set_chmod_flags(int p_flags) { … }