godot/editor/plugins/collision_shape_2d_editor_plugin.cpp

/**************************************************************************/
/*  collision_shape_2d_editor_plugin.cpp                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "collision_shape_2d_editor_plugin.h"

#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/2d/segment_shape_2d.h"
#include "scene/resources/2d/separation_ray_shape_2d.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"

CollisionShape2DEditor::CollisionShape2DEditor() {}

void CollisionShape2DEditor::_node_removed(Node *p_node) {}

Variant CollisionShape2DEditor::get_handle_value(int idx) const {}

void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {}

void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {}

bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {}

void CollisionShape2DEditor::_shape_changed() {}

void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {}

void CollisionShape2DEditor::_notification(int p_what) {}

void CollisionShape2DEditor::edit(Node *p_node) {}

void CollisionShape2DEditorPlugin::edit(Object *p_obj) {}

bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {}

void CollisionShape2DEditorPlugin::make_visible(bool visible) {}

CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() {}

CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {}