/**************************************************************************/ /* gradient_texture_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradient_texture_2d_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_spin_slider.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/flow_container.h" #include "scene/gui/separator.h" #include "scene/resources/gradient_texture.h" Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) { … } GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) { … } void GradientTexture2DEdit::set_fill_pos(const Vector2 &p_pos) { … } void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) { … } void GradientTexture2DEdit::set_texture(Ref<GradientTexture2D> &p_texture) { … } void GradientTexture2DEdit::set_snap_enabled(bool p_snap_enabled) { … } void GradientTexture2DEdit::set_snap_count(int p_snap_count) { … } void GradientTexture2DEdit::_notification(int p_what) { … } void GradientTexture2DEdit::_draw() { … } GradientTexture2DEdit::GradientTexture2DEdit() { … } /////////////////////// const int GradientTexture2DEditor::DEFAULT_SNAP = …; void GradientTexture2DEditor::_reverse_button_pressed() { … } void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) { … } void GradientTexture2DEditor::_set_snap_count(int p_snap_count) { … } void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) { … } void GradientTexture2DEditor::_notification(int p_what) { … } GradientTexture2DEditor::GradientTexture2DEditor() { … } /////////////////////// bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) { … } void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) { … } /////////////////////// GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() { … }